The Magic Tree

DnD Fluff and Legacy

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Wednesday, November 12, 2008

Curing the Monty Haul malady

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by Roger E. Moore - FEBRUARY 1984 The following passages were taken and edited from letters received by DRAGON® Magazine ...
Sunday, November 9, 2008

WHAT YOU NEED TO KNOW ABOUT 4TH EDITION D&D EXPERIENCE 2008

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1. Character roles are more clearly defined. Everyone who’s played D&D knows that there are roles for each character – some cha...
Friday, November 7, 2008

D&D Society - Be Aware of Demographics

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High-level characters don’t just spring into existence overnight. It takes an exceptional person just to survive the rigors of...
Wednesday, November 5, 2008

THE SERPENTS’ GRAVEYARD

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By Ari Marmell, art by James Zhang, cartography by Mike Schley - Dragon October 2007 The yuan-ti are truly alien in their practices, and ...

CHOOSING TECHNOLOGY

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A campaign should have a logical and consistent level of technology. The rules assume a roughly medieval tech base, with steel and sailing...

CAMPAIGN VIGNETTES: TECHNOLOGY ZONES

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The technology zones campaign lets the GM and players both play with higher-tech items without having them run rampant throughout the camp...

THE EVIL CAMPAIGN

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* One obvious idea for an unusual campaign with a strong theme is to play evil vs. good, with the PCs taking the roles of villains and the...
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