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Saturday, December 6, 2008

Game Informer Online: Storm of Zehir



Do you know the mechanical differences between Sorcerer and Wizard spellcasting in 3rd Edition Dungeons & Dragons? How about the exception to the basic rule about stacking bonuses to a single die roll? If you know what I’m talking about, this new expansion for Neverwinter Nights 2 is for you. Gamers who don’t know the difference between a fireball and a fireburst may as well turn the page, because there is nothing for you here.
Storm of Zehir has players create a four-person party of adventurers (a first for the series) and dumps them in the middle of a hostile landscape, where the heroes forge alliances with dubious powers and rely on spells and blade skills to survive daily life. A spiffy new overland map makes use of the party’s secondary skills like survival, spot, and listen, along with giving players a ton of real estate to search for and inevitably find dungeons, treasure, and monsters aplenty. Since resting is no longer trivial, building a party that can handle the challenges without blowing through half its spells every time it comes across a wandering group of kobolds (and believe me, you’ll find lots) is critical.
via Game Informer Online.

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