All of my players enjoy epic high fantasy but they also enjoy playing heroes that get knocked around a bit. When describing their idea of a good campaign a word I frequently hear them use is “gritty”. Adventures that bring the heroes right up to the edge of failure or have them overcoming tremendous odds seem to be the ones they enjoy most. One of the things my players have requested from me to help them feel this “grittyness” is incorporating some sort of injury or wound mechanic in our Dungeons & Dragons campaign
via Injuries and Wounds in Dungeons and Dragons | RoleplayingPro.
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